High!
Shortly after my last post, I looked up the corresponding thread on
p.b.s-f and found a post of J. M. Berger where he pointed out an error
in his correction of my original traditional mesh version.
So I replaced all "data" in the vertices block by mtrix[a][b] - and this
is what I*ve got (again compared to the 2D map from 3DEM - code (now
really) on p.b.s-f):
See you in Khyberspace!
Yadgar
Now playing: Village (Robert Quine & Fred Meer)
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